David. Couldn't find any video on your web site. Anyway, what you describe in your last post is exactly what I'm talking about. You add RGB colors to the mesh without giving it a solid RGB fill first. When doing this, the mesh will automatically be given a CMYK white fill for all nodes that don't have an RGB fill (please check). This means that you have a mix of CMYK and RGB in the mesh, and all eyedroppers will show CMYK values since there is no way you can mix CMYK and RGB in a mesh or fountain fill. The individual nodes can still be RGB (the node has a solid color) but the mesh will be CMYK. The eyedroppers are correct, the mesh has become unfeasible.
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