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Forum Post: RE: Screen redraw speed - a constant problem_part2

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[quote user="bluenite"]less objects mean faster handling at all? I suppose that, even I know, that Corel slow down with very small amount of objects.[/quote] No, with hundreds objects there's no problem with speed, except if you overlap transparencies, one over other. [quote user="bluenite"]Do you mean command Combine to ONE object? Group can improve too?[/quote] "Combine" creates one object. "Group" maintain several objects, then it's not a solution. [quote user="bluenite"]I am old fashioned user of Corel, so that Lens docker. How it can be used "new" transparency mode?[/quote] Just take the Transparency tool and choose the options on the Property bar [quote user="bluenite"]Better scale should be 1:1? Don't tell me it's still converting relative to the 1:1 [/quote] You can use scale if you need, just remember that 30.000 objects will require more memory and system resources, since you're scaling all. [quote user="bluenite"]I tried before with separate layers for those rasters/objects (not hatch patterns). Gave same response.[/quote] if you hide the layer while is working on other, it shouldn't have slow redraw [quote user="bluenite"]How big virtual memory should have I, if I have 32GB RAM?[/quote] Virtual memory is relative to the size of your jobs, for example at home I use 4 GbRAM and 50 Gb of Virtual Memory, and at hom I use 8 GB RAM and 80 GB of Virtual Memory

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